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KlausT

Age/Gender: n/a, Male

Newgrounds Stats

Sign-Up Date:
10/12/07

Level: 3
Aura: Neutral

Rank: Civilian
Blams: 1
Saves: 8
Rank #: 128,533

Whistle Status: Normal

Exp. Points: 80 / 100
Exp. Rank #: 217,731
Voting Pow.: 3.25 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 37
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

37 Reviews | 10 w/ Responses

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Score: 10
Easy Way Out

"failed redemtion?"

submission: Easy Way Out
date: August 18, 2008

I agre with Kaishi Kyouki. But it's not as synoptic due to the fact that Strawberrys redemtion fails. And there are clues to the point that he even struggels against it.
Never the less this is a great one for that Terrentino-, Lynch-like twist.

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Score: 10
AlphaBounty

"interessting constellation"

submission: AlphaBounty
date: August 8, 2008

There are 3 or 4 Space-Shooters on front page and this is by far the best of them.
I gues "Star Serpant Sigma" has mouse controls too but here it's waaay more precisely.
Bodhi added speed and dynamic to his concept of meele, timing, high concentrated violence and gore.
The only slight disapointment is he could have added more and darker rock to the sound like he did in "Letum" and "Birdflu".

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Score: 10
MetroidPrimeCatastrophe 2

"...don't vote this review 'useless' - it's obvious"

date: July 25, 2008

... Mommy!

July 25, 2008

Author's Response:

Wow, someone voted it to be helpful instead! :D

Thanks for the review anyway.

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Score: 10
Chuck's New Tux!

"What a mess!"

submission: Chuck's New Tux!
date: May 14, 2008

Great animation, goofey sounds and gore.

Good job!

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Score: 10
The Last Stand 2

"finest zombie sloughtering"

submission: The Last Stand 2
date: May 12, 2008

What's more to say about this?

oh ....

... wait!

absolutly worth playing, a must for all zombie-fans.

Thank you for this one!

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Score: 8
Last Touchdown

"Quite funny"

submission: Last Touchdown
date: April 24, 2008

I like it, but you could have added different music for each level like some of thies mindparalising supermarket tunes or for the final something more dramatic.

And instead this "boss" at the end the "combo" should have triggered a high or long jump over some opponents who try to prevent you reaching the endzone finishing it with a taunt after touchdown.

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Score: 10
The Other Guys Brake Pads

"Nickel-Cadmium Alloy Composit ..."

date: April 7, 2008

Dam it!
I just came down from technical Cristallography and was trying to have a quit boring lunch today and than I watched this ...

If you ask me, this is a frontpage candidate!

Now leave my office and go ... go make more!^^

April 10, 2008

Author's Response:

Roger that, I'm already storyboarding my next project. :) Thanks for the comments!

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Score: 7
IndestructoTank A.E.

""Popcorntank is NOT a popin'!""

date: April 6, 2008

I have to agree with SilverScorpion, you need a 50' combo to get around 1000 points.
When you need 1500 around level 11 or level 12 it becomes bitchin' because one 50' combo takes as much time as a four fivts of a fuelload and that gives you some seconds to combo and chess mat!
After you beat level 11 as close as possible this does not work for level 12.
I tried several combinations of vehicel-combinations, but it did not do the magic.
On the other hand there are gaps between vehicels even in level 10 and 12 le enough to mess a 50' combo up. The gaps are more frustrating because weapons have realy narrow parameters ("landing on a dime.")
As I compared it to IT2 and IT1 the differences were around the physics of weapons, the geometry of the screen, the behaivior of the tank in the air and the gaps. The gunner gives an unproportional lift up, and the lift up higer than the dense area does not bring you any advantage only disatvanteges (time and fuel).
So because I like IT and the combos were a lot of fun in the former games ol' Klaus gives you a 7 out of 10 also some may know me as a person voting high here it is because of a reatempt of IT a game I like a lot by the idea and chalange.
While IT2 surrprised with some interessting and yet challenging mods and featurs like a story-mode and unlimited fuel for mega-combos IT AE was quite a bit out of inovation and the new physics and the two player mod did not bring those challanges back and to be serious also a lot of people complained about the story-mode I liked it and even if it had flaws I could have thought of a story-mode without charakters or to much of twist.

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Score: 10
Larvae

"Message"

submission: Larvae
date: April 6, 2008

I think it has a clear message.

(hint: think of the contrast between deepsea-larvaes and fish underlined by the music.)

April 6, 2008

Author's Response:

I didn't intend for there to be a message-- I basically made it up as I went

but there's probably some deep underlying meaning.

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Score: 10
Space Invaders Defence

"Nice done!"

date: April 5, 2008

You did not only re-make "spaceinvaders" you kinda re-invented it.

Thats my oppinion.

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